Google Glass is back, but nothing is really different

When Google Glass was launched in April 2012 almost everyone got excited. Augmented Reality was the star of the hype cycle back then, and the possibilities for the device seemed endless.  Three years later the product collapsed. Privacy and security issues proved to be too important both for Google and users, which became less and

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Google DayDream is more fashion than tech

Adi Robertson on The Verge: It feels more like clothing than electronics. That’s the perfect definition for Google DayDream, a product that is interesting in its own right as the evolution of Google Cardboard, but that doesn’t introduce much more in terms of technology. This is another example of a tech product that falls more

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Google Daydream: good, cheap, and exclusive

When Google launched Cardboard in 2014 it surprised us with a simple, accesible way to enjoy Virtual Reality experiences. The experiment allowed everybody to experiment and get that first impressions with this kind of content. You didn’t have to invest a lot of money in some previous version of Oculus Rift to marvel at these

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VR has too much to prove

Lucas Matney on TechCrunch: At a company event today in San Francisco, Samsung President & Chief Strategy Officer Young Sohn detailed that the company is actively pursuing both smartphone-focused VR headsets and standalone solutions. The decision to market and ship a dedicated all-in-one device would rely largely on where the VR market goes in the upcoming

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Microsoft’s ‘mixed reality’ sounds like a confusing plan B

Terry Myerson at Computex 2016: Today, we announced that Windows Holographic is coming to devices of all shapes and sizes from fully immersive virtual reality to fully untethered holographic computing. Today we invited our OEM, ODM, and hardware partners to build PCs, displays, accessories and mixed reality devices with the Windows Holographic platform. It’s good

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The  GeForce GTX 1070 is the video card you’ll want to buy

Nvidia’s GTX 1070 looks likely to be the best bang-for-buck graphics cards of its generation, stomping the GTX 970 and in many cases beating the Titan X. These are good times for gamers: there have been nice price/performance solutions in the past, but I doubt there has been one as desirable as the new NVIDIA

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The Oculus Rift era has arrived, the revolution hasn’t

The reviews for the final, consumer version of the Oculus Rift are all over the media, and there are mixed comments. Above all I perceive some kind of disappointment: where is the miracle? Where is the revolution? It’s hard to surprise with something that has been in the works publicly for so long. The miracle

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The Google VR future is autonomous

Google took a big step forward with the first iteration of Google Cardboard: that simple solution was able to democratize VR and make accessible to everyone. It was, however, a flawed product: too limited and too toy-ish. Weeks ago rumors started to pour in -we just talked about it a few days ago-, and now

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Oculus Rift as the PC savior

Yesterday Oculus revealed the details of the first PCs that will be able to show the “Oculus Ready” tag. These computers will come from makers such as ASUS and Alienware and will allow end users to enjoy a guaranteed VR experience that (theoretically) won’t suffer for glitches and problems. Do-it-yourselfers who scrounge around part-picking websites may be

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The challenge for Google’s next Cardboard 

The Google Cardboard project has been incredibly succesful on its primary goal: democratize Virtual Reality and allow nearly anyone to get a glimpse of what this trend is going to allow us to do. Now that they have succeed in that, it seems Google wants to monetize that kind of market too. According to the

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