Google Glass is back, but nothing is really different

When Google Glass was launched in April 2012 almost everyone got excited. Augmented Reality was the star of the hype cycle back then, and the possibilities for the device seemed endless.  Three years later the product collapsed. Privacy and security issues proved to be too important both for Google and users, which became less and

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Microsoft’s ‘mixed reality’ sounds like a confusing plan B

Terry Myerson at Computex 2016: Today, we announced that Windows Holographic is coming to devices of all shapes and sizes from fully immersive virtual reality to fully untethered holographic computing. Today we invited our OEM, ODM, and hardware partners to build PCs, displays, accessories and mixed reality devices with the Windows Holographic platform. It’s good

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The Google VR future is autonomous

Google took a big step forward with the first iteration of Google Cardboard: that simple solution was able to democratize VR and make accessible to everyone. It was, however, a flawed product: too limited and too toy-ish. Weeks ago rumors started to pour in -we just talked about it a few days ago-, and now

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Are we ready for virtual showrooming? HoloLens fails to give a good answer

Here we’ve got another nice example of a promising technology that has to overcome several big obstacles. The user experience is far from perfect, and on this specific scenario -showrooming- it fails when what you actually want is touching something physical. But as with many HoloLens demos, objects are coherent only at a very specific

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HoloLens reminds us not only of Kinect, but of another big failure

Dina Bass writes on Bloomberg about the slow demise of Microsoft Kinect and how this device was not well supported by the company, that should have bet on it from the beginning not only on the gaming side (Xbox 360, Xbox One), but also on the ‘serious’ software side (Windows). While the technology captured people’s

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